Valorant Guide for Ascent: To do well in Valorant, it’s important to fully understand all the details of each map, especially Ascent. The map has two spots with special areas that can be controlled. These areas have doors that can be broken or closed, and there is also a long and open middle section. This article examines the Ascent map layout in detail. It explains where the general and specific callout locations are on the map and provides some basic strategies for attacking and defending each site.
What Makes Ascent Map Unique in Valorant?
On Ascent Valorant map, the distinguishing feature that sets it apart from other maps is its doors. Although it may seem insignificant, the ability to close off a door and block a route can greatly impact the gameplay. When the defending team shuts a one-way door, the attacking team is left with two options: either change their tactics and go elsewhere or attempt to break down the door.
Choosing to go elsewhere requires quick thinking and may give away their strategy to the opposition, leading to an ambush. On the other hand, attempting to break down the door exposes the attacker’s position and makes them vulnerable to an attack from the other side of the door. Even though the doors on Ascent aren’t as showy as the teleporters on Bind, they’re definitely a useful feature in the game.
Overall the Map
In Ascent, controlling the mid area is crucial to gain access to both A Site and B Site. However, committing to entering the defender’s territory to push B Markets and obtain mid-control requires a significant effort. Despite the map’s smaller size, defenders and attackers can move quickly, with defensive play usually deep in B Market. Rotating from mid as an attacker can be done quietly by going through B Link to A Tree. Smoking mid can also deceive the defenders into thinking there are no rotations until the squad arrives.
As a defender, controlling just a few areas can simplify the map. Both sites feature door switches that can close off entryways from attackers or cut off angles for defenders. It is more advantageous for defenders to activate the switch and destroy the door before the attackers make their push. For instance, in A Site, closing the door in A Tree is crucial to eliminate one of the angles attackers can be shot at. Ascent provides a fair playing ground for both attackers and defenders, and some team compositions may even favor the attacking team.
All Bombsites & Callouts of the Map
Simply by looking at the chart up top, it is clear why. It’s also a good idea to become acquainted with all of the callouts because we’ll be using them throughout this guide.
Although it can be challenging to recall all the callouts for all the different maps, it is crucial to have a fundamental understanding of the map’s layout and the various shooting vantage points. After that, let’s get started with the guidance and get you ready for Ascent Valorant.
Bombsite A in Ascent Valorant
As would be expected from a map with the name “Ascent,” towers and high vantage points play a significant part in this scenario. As a defender, positioning yourself in A Rafters provides good cover and oversight of both Spike Site A entry points. The greatest drawback is that attackers will always be aware of it because it is such a plainly visible vantage point. Any skillful players will either approach Spike Site A carefully and attempt to eliminate you first, or they will use a skill like Sage’s Barrier Orb to gain additional cover while scurrying to the central cover.
Another option is to act completely as a defender and push through Spike Site A before tucking into Wine, preventing assailants from entering through A Main. This is a much riskier tactic, but it gives you a defensive advantage and can help you ambush unwary assailants who are preoccupied with the defenders beyond Spike Site A.
Bombsite B in Ascent Valorant
The most intriguing Spike Site so far may be Spike Site B because there isn’t a strong method to maintain a tight hold; instead, you must guard it. You almost instantly spill into B Site from the opposing spawn site, or more precisely, from a vantage point right in front of the main Site. Hugging the wall will allow you to see anyone leaving Market or B Main, as well as anyone planting the Spike. You can also turn and gaze back into B Site.
While you have an excellent view from here, you are totally exposed, so protecting Spike Site B forces you to become a more mobile, attack-minded defender.
How to play as Attackers on Ascent B bombsite
It is very challenging to promote B Site. However, you might manage to surprise the guards. If the enemies stick with at least three defenders in A, one in mid, and one in B (3-1-1), B will be much easier to push.
Because A Site is challenging to defend by itself, this scenario frequently arises during a game.
There are many angles to consider as your squad pushes B Main. It is required to smoke B Defense Spawn and B Market.
B Stairs, Logs, Lanes, and B Switch will still be present for you to complete. You must still acquire B Site and B Boat House after clearing.
In order to successfully push the site, you must synchronise your utilities, such as flashes, stuns, and recons.
After successfully advancing to B, place the spike behind the default boxes in the center of the site. From there, you can maintain a defensive position in Boat House at the rear and monitor the movements of attackers from both Stairs and Speedway. It’s also beneficial to have someone positioned at an off-angle in B Main.
How to play as Attackers on Ascent A bombsite
Attacking A Site on Ascending can be done in one of two ways: either directly from A Lobby to A Main, or by going down Mid Catwalk and into A Link. But even though it requires you to pass through a choke, you’ll usually choose the first option because it’s the most secure.
You must therefore be prepared to advance quickly. It is essential to have agents like Breach, who can illuminate and stun the target, and Omen for smokes. It is advantageous to have a Jett who can dash onto the scene swiftly and start the chaos, as well as a Raze to flush out enemies.
Once you’ve secured the location, you should set up shop next to Generator, the large, black box on the west side of the site, providing you a position from which to defend against Short, Hell, Main, and Wine.
How to play as Defenders on Ascent B bombsite
Similar to A Site, B Site on Ascent revolves around controlling the B Main chokepoint. The objective is to prevent the enemy team from rushing onto the site by utilizing various utilities at the entrance.
Sova and Killjoy are the top players for defending Ascent’s B Site. Sova’s Shock Arrows are highly effective in dealing damage early in the round, and he can use Recon Bolt to survey B Main before unleashing a barrage with an Odin.
On the other hand, Killjoy is fantastic for an inactive hold. It is a push and clear nightmare for an opponent thanks to her turret and Nanoswarms.
How to play as Defenders on Ascent A bombsite
In case you hear the enemies attempting a quick push, you can utilize a tool to stall them. Turn on the switch and annihilate the gate as it’s closing. Doing this will create a new angle in A Tree that attackers must cover. Even if it’s smoked out, they’ll still feel the pressure from A Tree since defenders can peek out.
Defenders can also employ utilities from A Tree with the gate open. Nonetheless, the ideal defense is to coordinate with your Initiator. As the attackers start their push, you should scout the site using Fade or Sova. Even if they smoke it, you can still shoot through it once your teammates scan the enemies.
However, this approach is only effective if the gate is open. Cypher can also hold A by triggering the wires.
The A Site on Ascent map demands a significant amount of utility to prevent attackers from breaking through the A-Main chokepoint. In the past. Cypher’s tripwires were commonly used. But most players now prefer to monitor the sightlines and use smoke to cover the entrance.
Compared to B Site, it’s easier to retake A Site once it’s lost. So some teams opt for a full retake strategy by conceding the site quickly. Defenders have three routes to attack from. So clearing main areas like Wine, Hell, and Tree Room can lead to a clear takeover.
Wrapping it all up
Ascent is a different terrain in Valorant, with its own set of obstacles and benefits for both attackers and defenders. On the map, both teams may have a balanced gaming experience. Contains a number of angles and choke points that necessitate tactical decision-making and coordination. To win in Ascent, players must control a number of critical sites, including A Site and B Site. To succeed on this map, you must first understand the callouts and map layout. With its towers, elevated viewing points, and numerous perspectives, Ascent is a dynamic and exhilarating addition to Valorant’s map library.
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