Viewfinder Chapter 3: Viewfinder Game is a unique virtual reality adventure! It’s as though you’ve entered a fantastic universe where everything feels real. You can go on amazing adventures, discover exciting locales, and solve fun puzzles. The game is filled with lovely graphics and intriguing difficulties. Prepare to be amazed and entertained by Viewfinder Game!
Viewfinder Chapter 3
To progress from Chapter 2 (Hiraya’s Station) to Chapter 3 of the game, you must board a train. You’ll arrive at Hiraya’s Station in the game’s intriguing virtual environment, where exciting tasks and challenges await. To continue your adventure, go to the train station and catch the train that will take you to Chapter 3. Prepare to embark on a new set of fascinating adventures and explore undiscovered territory as the train whisks you away.
The train voyage promises to be a thrilling shift, paving the way for even more thrilling adventures and discoveries in Chapter 3 of the game. So, don’t delay; board the train and continue your thrilling voyage.
Viewfinder Chapter 3 – Level 1.1
The first level teleporter is ready to use in Chapter 3 of Viewfinder, soon after stepping off the train. To progress through the chapter, follow the steps. To begin, use the levers to arrange three colour photos to create a full-color image. The third lever will be accessible if you get the correct perspective behind the purple vine-covered wall. Continue until you reach a teleporter that requires three batteries to charge.
You already have one battery, so grab a nearby snapshot and use it to create an area with a camera commercial. Take out your camera, take two images of the battery, and utilise them to receive two additional batteries. Place all three batteries on the pad and go forward with the teleporter. Continue reading Viewfinder’s Chapter 3 to discover more experiences. Have fun on your adventure!
Viewfinder Chapter 3 – Level 2.1
The teleporter is located at the back of the workshop in Chapter 3 of Viewfinder. To proceed, take the following steps: Turn right and photograph the area beyond the gap, capturing the ceiling that connects your platform to the next. Turn the generated photo 180 degrees and use it to transform the old ceiling into a walkable platform.
A teleporter is located on the other side of the second platform’s wall. Photograph the teleporter and the wall. Rotate the image to make the teleporter upright, then apply it before stepping onto the platform and using the teleporter to continue. Follow these steps to discover additional experiences in Viewfinder’s Chapter 3. Have fun on your adventure!
Chapter 3 – Level 2.2
This is a really simple level. Take a snapshot of the ground and then position it to span the distance to the teleporter.
Chapter 3 – Level 2.3
Another uncomplicated level. Photograph the steps while standing in the purple shrubs, with the stairs leading up to the right.
Ascend the stairs and apply the picture such that the steps bring you to the teleporter platform.
Chapter 3 – Level 2.4
Another uncomplicated level. Look up and photograph the upside-down teleporter. Now turn your attention to your feet and use the image to fall straight through and land on or near the teleporter.
Chapter 3 – Level 2.5
Then, proceed up the steps to find a battery on a pedestal. Or, you know, a pillar. Take a photograph of the battery. Now place the image above you, but remember to rotate it 180 degrees. The battery will tumble out of the image and onto the floor this way. Rep for the second battery, then transport both (black-and-white) batteries to the teleporter pad. Place them and utilise the teleporter to complete the level.
Viewfinder Chapter 3 – Level 3.1
After climbing the stairs, you’ll locate the teleporter on the middle floor among some bird cages. To proceed, take the following steps: Continue forward until you reach a metal grating that blocks your route. Use a photograph of the sky to cut through the grating, providing access to the land beyond.
Continue along the trail until you come upon a teleporter on the wall, but you don’t have any film to photograph it. Continue walking until you come across camera film on a desk beside a phonograph, then pick it up. Return to the teleporter, use the camera film to take a picture of it, aim the image, rotate it to make the teleporter upright, and step on it to progress.
Chapter 3 – Level 3.2
There will be a platform with a battery. Take a picture of the platform, but don’t include the gap in the frame. Then, slide the image across the gap to gain access to both the colour and black-and-white batteries. After that, place both batteries on the pad and activate the teleporter.
Chapter 3 – Level 3.3
Go right from where you started to find a battery. You only have enough film for one photograph, so don’t take one just yet. Take the battery.
Place the battery on the other side of this space, near to the wall, immediately before the gap. Now take a step back and photograph the wall, the teleporter, the battery, and the pad.
Place the image in a handy location and move the colour and black-and-white batteries to the teleporter pad. Return to the Hub World by passing through the teleporter.
Viewfinder Chapter 3 – Level 4.1
The Level 4 teleporter is located on the same middle floor as the Level 3 teleporter. It’s not far from a mahjong table. To utilise the teleporter, first activate it by flipping the neighbouring lever. Then turn around and walk to the other side of the hole in the wall.
Take a picture of the teleporter, the lever, and the power line that connects them through the hole. Place this image where it will fit best, making sure the teleporter is vertical, and then proceed to utilise it.
Chapter 3 – Level 4.2
This level is similar to the previous one, but from a different angle. Go ahead and pull the trigger. Now move to the opposite end of the area from the lever and point your camera at it.
Make careful to include the teleporter and the wall in your shot. Aim the image, rotate it so that the teleporter is upright, step within the image, then use the teleporter to continue.
Level 4.3
Turn around and photograph the path ahead of you. Place yourself in the centre of the path and then apply this image perpendicular to the path. Enter the image and come to a halt at the end of the black-and-white trail.
Take a picture of the lever, the teleporter, and the power line from here. Aim for and rotate this image 180 degrees before using it. Step into the image, then flip the lever to activate the teleporter.
Level 4.4
Look to your left and descend to the floor where the lever on the wall is. Toggle the lever. Look behind the lever to uncover a snapshot of a platform on a corkboard. Pick it up and glance down the left edge. Position the image such that it extends over the power line. Lower yourself onto the platform.
Look up to find the powerline, the lever, and the teleporter. Take a photo of all three of them. To fall through and land near the teleporter, place this image at your feet.
Viewfinder Chapter 3 – Level 5.1
The Level 5 teleporter located on the middle floor, near the gym, adjacent to a yellow ladder. A pressure pad is used to activate it, however it only functions temporarily. Take a picture of the sky before standing on the pressure pad to ‘cut’ through the inaccessible section.
When you walk on the pressure pad, run to the teleporter and use it to advance to the next level. Continue your experience in the game by following these steps.
Level 5.2
Approach the lever and pull it. This charges the power bank, which charges the teleporter. Go to the teleporter area and photograph both the teleporter and the power bank.
Use the image wherever it is convenient and accessible. Run to the teleporter as soon as possible before the power bank runs out. To proceed, use the teleporter.
Level 5.3
Take a photo of the teleporter, the power bank, and the pressure pad. Aim this image in a handy location, with the pressure pad upright and the teleporter upside-down.
Step into the image, then onto the pressure pad. Take a picture of the power bank and the teleporter while the teleporter is turned on. Place this image so that the teleporter is upright, then use the teleporter to rapidly go on.
Level 5.4
To charge the power bank, stand on the pressure pad. Step away from the power bank and quickly photograph the teleporter and the power bank (before the power bank runs out).
Place this image at a handy location so that the teleporter is upright, then dash to the teleporter and utilise it to proceed.
Viewfinder Chapter 3 – Level 6.1
(The teleporter for Level 6 is on the Hub World’s top floor. Go to the top of the steps and turn left.) Proceed through the open doorway to the stairs. Then go back the way you came.
Turn right and proceed to the stairs. Follow the red-brick tunnel until you reach the teleporter. To find an opening in the fence, go to the right of the teleporter. To proceed, use the teleporter.
Level 6.2
Before you may cross the gap, you must first discover a secret. First, proceed to the stairs (ignore the wide space with pillars for the time being). Continue up the stairs until you reach the area depicted in the screenshot. It creates a stairwell for you to climb. Continue down this corridor.
Turn left at the end of this trail to discover the teleporter ahead. Approach it by walking towards it. Then, return the way you came to find another staircase on the trail. Continue up the new staircase, turning right, until you see a bird symbol on the floor. If you take a chance on that sign, a walkway will appear right beneath your feet.
Level 6.3
Proceed to the right to find a battery on a pedestal, but do not approach it. Instead, check for a camera opposite the battery. Continue to the right of the camera until you notice a ‘false’ wall and an access to the camera area.
Go over to the battery and snap a picture of it, but don’t put it anywhere just yet. You can now approach the colour battery or go to the teleporter if you choose. Place the photos in the air from a distance, but make sure the floor is turned upside-down. The battery will tumble out of the shot and onto the real-world floor this way.
To Wrap it all Up
Viewfinder Chapter 3 is a thrilling and one-of-a-kind virtual reality adventure game. As you move through the levels, you’ll find compelling challenges, breathtaking graphics, and intriguing puzzles. To proceed from Chapter 2, board the train from Hiraya Station to Chapter 3.
You’ll come across teleporters, levers, cameras, and puzzles to solve as you progress through the stages. Take photos, use them creatively, and use the teleporters to explore new regions. Each level introduces unique surprises and enjoyable experiences. Enjoy the voyage and keep discovering Viewfinder’s treasures!
Suggested Read: The Status of Viewfinder Among Other Games